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Blog, Release Notes

new realease 0.8.096

Seven – Card Game Update 0.8.096: PvP Challenges, Push Notifications, Improved ELO & Better Game Recovery Version 0.8.096 of Seven – Card Game is now available and brings one of the largest updates since launch. This release focuses on multiplayer challenges, player engagement, game recovery, ranking accuracy, and overall user experience. As always, our goal […]

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Improving ELO Ratings in Seven – Card Game: Beyond Simple Wins and Losses

For a long time, our ELO system in Seven – Card Game followed the traditional approach used by many competitive games: ratings changed based on whether a player won or lost, adjusted by the rating difference between both players. While this worked reasonably well, it didn’t always reflect what actually happened during a game. A

Seven Released in stores
Blog, Release Notes

Seven Launches on Google Play & App Store: Release Details

Seven Is Officially Live on Google Play & App Store 🎉 After months of development, refactoring, compliance adjustments, testing phases, and store review iterations — Seven is now officially live on both Google Play and the Apple App Store. – This marks a major milestone in the project. What started as a technical prototype has

Frustrated developer comparing broken glyph rows in the browser console and Unity Editor.
Blog, NovaUI

🖥️ Nailing the 8 K Text Bug in Our WebGL Build

Nailing the Nova 8 K Text Bug in Our WebGL Build Debugging the glyph-glitch: every 8192 pixels a row wrap ruined the UI. 14 June 2025 · 6 min read TL;DR Symptom: text longer than ~260 characters rendered garbage every few glyphs—but only on WebGL. Root cause: Nova’s fallback renderer packed vertices into a 1 D RGBA texture wider

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