Seven Launches on Google Play & App Store: Release Details

Seven Is Officially Live on Google Play & App Store ๐ŸŽ‰

After months of development, refactoring, compliance adjustments, testing phases, and store review iterations โ€” Seven is now officially live on both Google Play and the Apple App Store.

Get Seven on Google Playseven download appstore

This marks a major milestone in the project. What started as a technical prototype has evolved into a fully store-compliant, performance-optimized, production-ready release.


What Changed Since Alpha 0.5.7?

If you missed our previous release notes (Alpha 0.5.7 โ€“ Stability, Smarter AI Foundations, and Faster Loads), hereโ€™s what has changed since then:

๐Ÿš€ 1. Store Compliance & Policy Adjustments

  • Removed or hidden simulated gambling indicators for App Store compliance
  • Adjusted content rating configuration
  • Completed Google Play Data Safety declarations
  • Resolved AD_ID and manifest-related Android warnings
  • Prepared proper trader status configuration for EU distribution
  • Privacy policy & consent screen improvements

Releasing a card game in 2026 requires more compliance engineering than gameplay engineering. But we made it.

โšก 2. Performance & Build Optimization

  • Reduced Android AAB size significantly
  • Cleaned unused SDK remnants
  • Optimized textures and removed unnecessary assets
  • Improved loading times
  • Stabilized domain reload issues

Especially on Android, build size and permission cleanup were critical for passing review and improving install conversion.

๐Ÿง  3. AI Foundation Improvements

  • Refactored AI core logic structure
  • Prepared Q-state encoding groundwork for future Q-learning expansion
  • Improved deterministic AI turn handling
  • Stability improvements for edge cases

While QAI (our reinforcement-learning-based AI system) is not publicly enabled yet, the internal architecture is now production-ready.

๐ŸŽฎ 4. Multiplayer Infrastructure (Hidden for Now)

  • Unity Lobby integration groundwork
  • Relay preparation
  • Client identity system improvements
  • Server compatibility preparation

Multiplayer is technically prepared but intentionally hidden in this release. We are focusing on stability first before enabling live PvP.

๐Ÿ’ฐ 5. Monetization Framework (Disabled for Launch)

  • Unity LevelPlay mediation integrated
  • Banner and ad unit testing completed
  • Analytics hooks prepared

Ads are currently disabled for launch. Stability and player experience take priority over monetization at this stage.

๐Ÿ” 6. Social & Login Systems (Temporarily Hidden)

  • Facebook Login prepared but hidden
  • Extended client identity system implemented
  • Cloud Save compatibility groundwork

We decided to hide social features until we re-enable them in a staged rollout.


What This Release Represents

This release is not just a version increment โ€” it represents:

  • A fully compliant Google Play production release
  • Successful Apple App Store review approval
  • A cleaned, optimized production build
  • A stable AI baseline
  • A foundation for multiplayer and adaptive AI expansion

Seven is now officially public.


What Comes Next?

The roadmap ahead includes:

  • Re-enabling multiplayer in a staged rollout
  • Activating QAI adaptive learning mode
  • Careful monetization activation
  • MacOS version evaluation
  • WebGL expansion improvements

This launch is the foundation โ€” not the finish line.


Thank You

To everyone who tested during the Google Play closed track phase and helped during early iOS distribution โ€” thank you.

This is just the beginning.

โ€“ Milosz

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