Seven Is Officially Live on Google Play & App Store ๐
After months of development, refactoring, compliance adjustments, testing phases, and store review iterations โ Seven is now officially live on both Google Play and the Apple App Store.
This marks a major milestone in the project. What started as a technical prototype has evolved into a fully store-compliant, performance-optimized, production-ready release.
What Changed Since Alpha 0.5.7?
If you missed our previous release notes (Alpha 0.5.7 โ Stability, Smarter AI Foundations, and Faster Loads), hereโs what has changed since then:
๐ 1. Store Compliance & Policy Adjustments
- Removed or hidden simulated gambling indicators for App Store compliance
- Adjusted content rating configuration
- Completed Google Play Data Safety declarations
- Resolved AD_ID and manifest-related Android warnings
- Prepared proper trader status configuration for EU distribution
- Privacy policy & consent screen improvements
Releasing a card game in 2026 requires more compliance engineering than gameplay engineering. But we made it.
โก 2. Performance & Build Optimization
- Reduced Android AAB size significantly
- Cleaned unused SDK remnants
- Optimized textures and removed unnecessary assets
- Improved loading times
- Stabilized domain reload issues
Especially on Android, build size and permission cleanup were critical for passing review and improving install conversion.
๐ง 3. AI Foundation Improvements
- Refactored AI core logic structure
- Prepared Q-state encoding groundwork for future Q-learning expansion
- Improved deterministic AI turn handling
- Stability improvements for edge cases
While QAI (our reinforcement-learning-based AI system) is not publicly enabled yet, the internal architecture is now production-ready.
๐ฎ 4. Multiplayer Infrastructure (Hidden for Now)
- Unity Lobby integration groundwork
- Relay preparation
- Client identity system improvements
- Server compatibility preparation
Multiplayer is technically prepared but intentionally hidden in this release. We are focusing on stability first before enabling live PvP.
๐ฐ 5. Monetization Framework (Disabled for Launch)
- Unity LevelPlay mediation integrated
- Banner and ad unit testing completed
- Analytics hooks prepared
Ads are currently disabled for launch. Stability and player experience take priority over monetization at this stage.
๐ 6. Social & Login Systems (Temporarily Hidden)
- Facebook Login prepared but hidden
- Extended client identity system implemented
- Cloud Save compatibility groundwork
We decided to hide social features until we re-enable them in a staged rollout.
What This Release Represents
This release is not just a version increment โ it represents:
- A fully compliant Google Play production release
- Successful Apple App Store review approval
- A cleaned, optimized production build
- A stable AI baseline
- A foundation for multiplayer and adaptive AI expansion
Seven is now officially public.
What Comes Next?
The roadmap ahead includes:
- Re-enabling multiplayer in a staged rollout
- Activating QAI adaptive learning mode
- Careful monetization activation
- MacOS version evaluation
- WebGL expansion improvements
This launch is the foundation โ not the finish line.
Thank You
To everyone who tested during the Google Play closed track phase and helped during early iOS distribution โ thank you.
This is just the beginning.
โ Milosz
